Wish I could have a chaingun to clean the map faster, but shotgun will do. Fortunately, I had enough ammo to kill all the monsters on my way. My only weapon choice was my stock rifle. I dropped this TAS a month ago and now I revisited it and finally finished the map! I had to replay the blue key section for 5 times to manipulate that monster infighting to my favor. That was a real pain in the butt! These chaingunners are so cross-eyed they barely hit a target when you need to. I planned the only monster infighting during the map: thing 97 should kill thing 99. That's why I spinned around them before shooting: to deal at least 80 damage. Here I had to kill a weak chaingunner and a zombieman with a single shotgun shot. That means I have to do more damage manipulations to kill a specific monster in 1 shot. Monsters' health are changed increasingly. Unfortunately, a sharp turn happens and you usually don't see the corpse of the second enemy. When two enemies are close to each other, I can kill both of them with a single stick attack. My spear has 2 damaging tics instead of 1.
Major part of the map was done frame-by-frame in XDRE and, despite the fact I tried to avoid sharp turns, the demo still looks a little sharp. Lots of space to move around and not a big crowd of enemies to kill.
Playback command: G:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -file rwdyrudy.wad -deh h -playdemo rrrallmx1154.lmp